Saturday, February 15, 2020
The Requisite Factors to Successful Team Buildup Research Paper
The Requisite Factors to Successful Team Buildup - Research Paper Example The goal of teams should be to share knowledge and other pertinent information in a free manner, to learn from each other, to assist each other in the completion of mutual jobs, to assist each other in the breaking of bottlenecks that are unexpected when they occur, to flexibly shift workloads and to share the resources at their disposal. All these expectations can be summed up by simply saying that collaboration yields the best results in teams. Team members should be in a position to say that they ââ¬Å"swim and sinkâ⬠together, desire for the success of each other and consider their goals as being common (Bayazit & Mannix, 2003). The starting point in order to achieve the set objectives is the support from the executive. The most senior educatorà ´s policy is the one that is reflected in the everyday performance by the teams. Research has shown that teams usually perform to the best of their abilities following their executivesà ´ investment in support of social relationsh ips, the creation of gift culture, demonstration of collaborative behaviour within themselves and in the interaction with employees (Shadur, 1999). Interaction perhaps is the most crucial as employees will view it as a gift in itself and will treasure it hence acting as a motivator. The investment in signature relationships among employees and subordinates can be in a variety of ways equally effective and unique to the setup they are being invested in. For example, having a single staffroom where teachers have cubicles can assist in the creation of a community sense compared to having individual offices for teachers.
Sunday, February 2, 2020
Performance Management Research Paper Example | Topics and Well Written Essays - 1000 words
Performance Management - Research Paper Example The key behaviors that are important for the better job performance are: Effective communication: For retail sales associates, it is necessary to convey complete information and express facts and thoughts in a clear manner. Listen and understand actively to every situation in order to respond creatively. It is essential to adjust communication style according to customers and situations. Create good relationships with customers so that they do not feel reluctant to repeat the store anytime. Inclusiveness: Interact suitably with team, business partners, employees, community and customers without considering individual traits. Make a personal commitment to build an ever welcoming and friendly environment in the store. Ethical and tidy appearance: To gain the customersââ¬â¢ trust, create an environment that respects an individual and their perceptions. Treat and welcome customers with respect and dignity and demonstrate the importance of customersââ¬â¢ need by resolving their issues related to product or store. Tidy appearance is as importance as ethics. Untidiness in representativesââ¬â¢ appearance or store can cause customers to avoid enter in the store. Behaviorally-Anchored Rating Scales (BARS): This evaluation scale appraises the employees on various performance dimensions. BARS involve six or seven performance measurements that are anchored by a multi-point scale. For example, rating specific job performance with different employeesââ¬â¢ behavior like poor, normal, or outstanding behaviors, that are relevant to specific job (Kane, Bernardin and Wiatrowski, 2013). Behavior Observation Scale (BOS): This scale enlists the behaviors that are required to perform a specific job successfully. These behaviors are measured based on the rate of recurrences of behaviors. It relates the job performance with the behavior by identifying frequency of employee engagement in
Friday, January 24, 2020
What is the Difference Between AC and DC :: electricity electric current
What is Current. First off, what is current. Current is expressed in a unit called Amps. Amps are a measurement of how many electrons pass per second. That is to say, a wire with 40 coulombs passing any point in a 2 seconds would be said to have 20 Amps of current (40 Coulombs (a unit of charge given as 6.24x1018 electrons) / time in seconds or in this case, 2 seconds. The Amp is also known as Coulombs per second) Another trick about current is that it is measured in the movement of the positive charge. Literally that is to say the current moves in oppostion to the electrons. This is because originally it was thought that the positive charge is what moved, both are viable, but in reality a positive charge is generally fixed since within an atom the electrons are migratory, while the protons and neutrons tend to be stationary. What is AC/DC? AC and DC literally stand for Alternating Current and Direct Current. Direct Current is very convenient and is used in many modern day utilities. For a circuit with DC the current is constanly in one direction, while the voltage remains constant. This makes for a simplistic circuit, for example a flashlight, The batteries are a source of electrochemical DC power and . However AC is called Alternating Current because the voltage changes from negative to positive a given number of times a second, this is also described as the frequency of the power. An example of this would be a motor ran by a hand crank. The inversing of charges creates a sinusoidal graph which looks something like figure 1 (given in radians). This makes for an unsteady power source and can often times be warped from the sinusoidal shape. So the main difference between AC and DC is the way the energy is transmitted. Why are we using Alternationg Current today? There are a few reason although mainly it was due to the technology of the late 1800's and early 1900's. Nikola Tesla being one of the leading scientists for Alternating Current, created a way to run engines and also convert AC Volts and Amps. He came up with this while he was supposedly in a park in Budhapest. He sat down and drew out the basic diagram of a motor run by a magnetic flux.
Thursday, January 16, 2020
Is Any Body Out There? Essay
ââ¬ËThe machine is not an it to be animated, worshipped, and dominated. The machine is us, our processes, an aspect of our embodiment. ââ¬â¢ (Haraway, 1991: 180) My paper starts with the recognition that Information, Communications and Telecommunication technologies (ICTs) are certain to play a central role in defining who we are, how we think and how we relate to one another. The guiding principle for my work, is that although change is an inevitable result of the conjunction between people and technology, the nature and extent of human intervention profoundly influences its shape and character. What I believe to be important changes in the nature of the body, subjectivity and identity are the key concerns of this paper. I want to explore these terms and the debates surrounding them with particular reference to developments in ICTs. Rather than focus on more esoteric examples of technological development, I will restrict my discussion to the Internet and computer games. My theoretical touchstones for this discussion are feminism and postmodernism, primarily because they have both been implicated and implicit in discussions of cyberculture and the possibility of social change that it represents. Postmodernism, that most polysemic of terms, seems nevertheless to be discussed along a continuum between the utopian and dystopian, particularly when considering the possibilities for social change. Whichever reading is made of the term, notions of profoundly fragmented subjectivities and identities appear almost as constants. This seems particularly apparent in feminist responses to postmodernism. Feminists have broadly read postmodernism as either a threat to feminist social criticism or an opportunity for the questioning and contestation of notions of gender and sexuality (presenting the possibility of re-inscription of the body in post-gender terms). Baudrillarian postmodernism sees the collapse of our referential universe, including its hierarchies and inequalities, as offering little hope for social criticism and change. This is a problematic position for much feminist thought, because of feminismââ¬â¢s identification of clear oppressive structures that can only be changed by unified social action by women. For Baudrillard, the descent into a mediated hyperreality offers us only the politics of refusal (to act) and the pleasures of the spectacle. In a short article, published in Liberation, he suggests that developments in media technologies have resulted only in ââ¬Ëpanic and resentmentââ¬â¢, transforming us into ââ¬Ëfree radicals searching for our molecules in a scanty cyberspaceââ¬â¢ (Baudrillard, 1995: 2). Here we have a clear sense of our corporeal bodies exchanged for atomised virtual bodies in what we might think of as life behind the screen. Although Baudrillard has not written specifically of the Internet, he has clearly indicated a belief that media technologies have accelerated the transition form the ââ¬Ërealââ¬â¢ to the ââ¬Ëhyperrealââ¬â¢. Baudrillardââ¬â¢s assertion that the ââ¬ËGulf War never happenedââ¬â¢ is his most memorable and misconstrued example of media induced hyperreality2. Following Baudrillard, Mark Nunes has suggested that an element of this shift to hyperreality has been the erosion of the realm of representation and the establishment of a mode of simulation. This new mode has produced, in cyberspace, an ââ¬Ëincreasingly real simulation of a comprehensible worldââ¬â¢ (Nunes, 1995: 5). In The Ecstasy of Communication (1988), Baudrillard outlined the fate of the ââ¬Ërealââ¬â¢, with particular reference to our corporeal bodies and their associated subjectivities and identities: ââ¬Å"As soon as behaviour is focused on certain operational screens or terminals, the rest appears as some vast, useless body, which has been both abandoned and condemned. The real itself appears as a large, futile body. â⬠(Baudrillard, 1988) For Baudrillard, the virtual world we are coming to inhabit is far from the global village envisioned by Marshall McLuhan in the late 1960s (McLuhan and Fiore, 1967). The rather comforting term, global village, was grounded in the assumption that ICTs would act as ââ¬Ëextensions of manââ¬â¢ and serve to expand our knowable world and increase global interdependence. Baudrillardââ¬â¢s cyberspace is a colder, more desolate space, where information has no meaning because it has been dislocated from its referential universe. In an article on global debt, Baudrillard claims that information about debt is meaningless because the debt can never be repaid. However, whilst having no financial meaning, the spectre of debt still has a purpose: ââ¬Å"It has no meaning but that of binding humankind to a destiny of cerebral automation and mental underdevelopment. â⬠(Baudrillard: 2) For Baudrillard, both global debt and global media are so pervasive that they deaden any attempts at social change. There is too much to watch and to worry about to lift our heads from the screens and contemplate progressive social change. This pessimistic postmodernism hardly seems to offer a productive base for the re-definition of identities and subjectivities central to feminist theorising. One of the difficulties with this strand of postmodernism is the seemingly totalising belief in fragmentation and alienation which it asserts, whilst dismissing totalising explanatory categories such as race, gender, ethnicity and class. Such categories of inequality have until recently been seen as both the impediments to progressive social change and the means by which to agitate for such change. Baudrillarian postmodernism seems to sweep away these tools for liberation and domination. As Mark Poster has suggested: ââ¬Å"The postmodern position is limited to an insistence on the constructedness of identity. In the effort to avoid the pitfalls of modern political theory, then, postmodern theory sharply restricts the scope of its ability to define a new political interest. â⬠(Poster, 1995: 2). Anyone interested in progressive social change must surely ask if the transition to a simulated virtual world is really so contingent on a loss of value and meaning? To restate the question: is there anything left beyond Baudrillardââ¬â¢s morose fatalism? Many of those staking their claims on the electronic frontier of the Internet see themselves engaged in the construction of value-laden (and decidedly masculine) virtual worlds predicated on existing notions of subjectivity, identity and wider democratic concerns. Few pioneers of the Internet lack a sense of meaning and purpose. For instance, Mitch Kapor, founder of the US-based Electronic Frontier Foundation3, has little doubt about the guiding principles of the Foundationââ¬â¢s vision of cyberspace: ââ¬Å"Life in cyberspace â⬠¦ at its best is more egalitarian than elitist and more de-centred than hierarchical â⬠¦ In fact, life in cyberspace seems to be shaping up exactly how Thomas Jefferson would have wanted: founded on the primacy of individual liberty and commitment to pluralism, diversity and community. â⬠(Kapor in Nunes, 1995: 7) Kaporââ¬â¢s assessment of cyberspace is deeply contradictory. We are first offered a vision of a de-centred and egalitarian virtual space, then this is overlain with a Western (more accurately, North American) view of democracy based solidly on the primacy of the individual (neat shorthand for capitalist social organisation). Kaporââ¬â¢s vision seems to belie the supposedly fragmented and schizophrenic domain of cyberspace, which Baudrillard puts forward. Citizens of the Internet appear to be taking their cultural and social baggage with them on their journey to the other side of the mirror. Although existing structures of inequality are, I would argue, becoming apparent in cyberspace4, they may be even more heavily contested than they have been in ââ¬Ërealââ¬â¢ space. The Internet, because of its decentralised structure seems to militate against unified concepts of citizenship and community and presents a heterogeneity of subjectivities and identities. Whilst people may wish to transfer the more stable values of the real into the realm of simulation, such attempts are often contested5. Resistance is more likely because virtuality, almost by definition, reveals the constructed nature of subjectivities and identities. The case of Louise Woodward reveals the jarring effect of juxtaposing contradictory identities and positions. In the domain of cyberspace (enabled by the trans-frontier nature of satellite technology), the reduction of Woodwardââ¬â¢s sentence was presented simultaneously with celebrations at the Rigger pub in the English village of Elton. Judging from the Internet discussion group provided by the local Boston newspaper, American opinion was deeply offended by the virtual co-presence of the jubilant villagers and their assumption of Woodwardââ¬â¢s innocence. For many contributors to the American discussion, the villagers appeared to be ââ¬Ëdancing on the graveââ¬â¢ of a dead child. Before the advent of instantaneous cross-cultural communication such juxtapositions would not have been possible. Virtuality offers this co-presence, but the reaction to it in this case, seems to support claims that such cultural encounters are replete with struggle and meaning, rather than free of them. A posting by Katie is typical of the angry and mystified response of many American contributors to the clash of co-present cultural identities. Without a Doubt, Louise Woodward *IS* Guilty! Guilty! Guilty! by Katie, 11/6/97 As I said in other postingsâ⬠¦ Poor Louise Woodwardâ⬠¦ she loved eight-month old, innocent Matthew Eappenâ⬠¦ so she wrote to her family and friends back in Englandâ⬠¦ she did not see Matty hurt his head she testified teary eyedâ⬠¦ but smiled broadly and gave a little laugh when next she was asked if she slammed Mattyââ¬â¢s head. Poor Louise. Woodwardâ⬠¦ 27 seconds after the guilty verdict was announced she became hystericalâ⬠¦ (aah!how sad, she is just a child, such injustice, cried Geraldo, Gibson, and the like)â⬠¦ her hysterics lasted all of 118 secondsâ⬠¦ minutes later she left the courtroom unassisted, composed, and dried eyed. Poor Matthew Eappenâ⬠¦ the media decided to focus on poor Louise Woodward. In the realm of cyberspace we become arbiters of the identities and positions paraded before us. Of course, our existing cultural ties have a considerable impact on who we choose to identify with us, but we cannot ignore the co-presence of other identities, which call into question the construction of our own. Texter has identified the Internet as the first stage in the construction of a virtual reality, towards the manufacture of identity without the corporeal body: ââ¬Å"The social construction of the body becomes clear in cyberspace, where every identity is represented [for Baudrillard, simulated], rather than ââ¬Ërealââ¬â¢. The consensus of cyberspace is a precarious one; identification is entirely contingent, based on a consensual agreement to take oneââ¬â¢s word for it. â⬠(Texter, 1996: 3) Texter suggests identity in cyberspace is often about ââ¬Ëpassing offââ¬â¢, offering up a fluid sense of self, projected onto an imaginary virtual body. As a slight corrective, I think it is important not to exaggerate the difference between the creation of real world identities and virtual ones. Judith Butler contends that the constitution of identity (with particular reference to gender) is always something of an unstable and contradictory performance, whether simulated or real: ââ¬Å"Gender ought not to be construed as a stable identity or a locus of agency from which various acts follow, rather, gender is an identity tenuously constituted in time, instituted in an exterior space through a stylised repetition of acts. â⬠(Butler in Texter, 1996: 4) Perhaps what the Internet does, by removing the visual cues that partly gender us, is open up possibilities for experimentation and play with existing manifestations of subjectivity. Here, the work of Dona Haraway is particularly important. Harawayââ¬â¢s influential Cyborg Manifesto (1985) has inspired other cyber-feminists, such as Sadie Plant, to foresee a post-gender future where existing boundaries and categories no longer have the profound structuring effects that have resulted in gender inequalities under patriarchy. Harawayââ¬â¢s work marks a profound break with feminist thought that posits a unified category of ââ¬Ëwomenââ¬â¢, who can only be liberated by the development of collective consciousness and action. ââ¬Å"There is nothing about being female that naturally binds women. There is not even such a state as ââ¬Ëbeingââ¬â¢ female, itself a highly complex category constructed in contested social-scientific discourses and other social practices. â⬠(Haraway in Keen: 1) Harawayââ¬â¢s profoundly anti-essentialist analysis rests on the notion of the cyborg, an entity based on the conjunction between technology and our selves. Haraway contends that we are ââ¬Ëall cyborgs nowââ¬â¢, because of our immersion in, and dependence on, techno-culture. She does not mean to suggest that we are robots in the Science Fiction sense, but that the relationship between people and technology is so intimate, that it is hard to tell where machines and people end and begin. As an example of our close relationship with technology, try to wrestle the TV remote control away from its regular user (who is also often, coincidentally, the male ââ¬Ëhead of the householdââ¬â¢). For Haraway, we have come to see our bodies as high-performance machines that must be monitored and added to by technological innovation. Given that the boundaries between the natural and the technological have collapsed, then so have the assumptions that cluster around these terms. For instance, the belief that women are ââ¬Ënaturallyââ¬â¢ passive, submissive and nurturing can no longer be sustained in the era of the cyborg. The cyborg displays a ââ¬Ëpolymorphous perversity (Haraway in Kunzru, 1997: 4), and in conjunction with technology constructs identity, sexuality and gender as it pleases. Haraway has little time for either techno-utopians or the knee-jerk techno-phobia she sees in some feminist thought. She urges women to become part of networks (such as the Internet) that constitute the cyborg world. However, her ideas of connectivity should not be taken to equate with existing concepts of community based on the model of organic family. For her, the cyborg has no fear of ââ¬Ëpartial identities and contradictory standpointsââ¬â¢ (Quoted in Keen: 2). What is not allowable in the cyborg world, is a call to arms around a unified notion of ââ¬Ëwomenââ¬â¢ posed against an equally cohesive notion of ââ¬Ëmenââ¬â¢. Butlerââ¬â¢s work on the performative nature of gender reaches many of the same conclusions, regarding the category of ââ¬Ëwomenââ¬â¢ central to much feminist thought as limiting and exclusive. She argues that feminist theory ââ¬Å"has taken the category of women to be foundational without realising that the category effects a political closure on the kinds of experiences articulable as part of feminist discourse. â⬠(Butler in Nicholson (Ed. ), 1990: 325) Post-structuralist feminism has long attempted to question the essentialising concept of gender in feminist thought, but some writers have been wary of jettisoning gender as a unifying and explanatory category for the nature of womenââ¬â¢s oppression. Angela McRobbie, who is by no means hostile to postmodernism or post-structuralism, has expressed the tension poignantly, in a discussion of the nature of identity: ââ¬Å"On the one hand, it is fluid, never completely secured and constantly being remade, reconstructed afresh. On the other hand, it only exists in relation to what it is not, to the other identities which are its other. â⬠(Quoted in Texter, 1995: 18) I broadly accept McRobbieââ¬â¢s argument that any re-definition of identity needs something to define itself against. I would further argue that our existing tools for the construction of identities are drawn from often narrow and predictable paradigms, particularly when commercial considerations become part of the process. In my concluding section I would like to offer an example of how the structuring effects of gender seem to be still very apparent in the more mainstream sectors of cyberspace. Two computer games have secured huge followings in the last couple of years. Both are touted as offering virtual reality experiences (although without the headsets and gloves of experimental virtual reality). Quake and Tomb Raider are available across a variety of computer and video game platforms and both render quite ââ¬Ërealââ¬â¢ simulated virtual worlds to explore and three-dimensional adversaries to shoot at6. My first example, Quake, presents us with a subjective view of our virtual world. Screen-shot: the view through your eyes. We, as the heavily armed protagonist, are able to freely roam through this world. All we see of our virtual self is the end of whichever weapon we have selected. In Quake we see the virtual world through our own eyes. When we are low on energy we hear our breathing become laboured. When we are killed we view the world from a prone position (our subjectivity seems to survive death) until the text ââ¬ËGame Overââ¬â¢ appears. The sound of our breathing and the grunts that emanate from us are decidedly masculine. Quake offers us an uncomplicated masculine gender identity based on the idea of identification with a male protagonist who drives the narrative towards a possible (although not inevitable) resolution. Quake closely conforms to the observations made by Laura Mulvey on the dominance of the male gaze in narrative cinema. Mulvey, writing in the early 1970s, suggested that Hollywood Cinema routinely places the active male at the centre of the narrative and invites us to identify with this character, which through force of personality, brings about narrative resolution. It is somewhat depressing to note that the virtual reality offered by Quake is such an unreconstructed one. The fit with Mulvey is very close: ââ¬Å"As the spectator identifies with the main male protagonist, he projects his look onto that of his like, his screen surrogate, so that the power of the male protagonist as he controls events coincides with the active power of the egoistic look, both giving a satisfying sense of omnipotence. â⬠(Mulvey in Easthope and McGowan, 1992: 163) In Quake identification is aided by the conflation of the male protagonist with our selves, perhaps even intensifying our ââ¬Ësatisfying omnipotenceââ¬â¢. Even if we read Quake ââ¬Ëagainst the grainââ¬â¢ in a Barthesian sense (as some of my women friends do), it is hard to argue that this commercial manifestation of virtual reality offers us anything but a very clear, uncomplicated subject position to inhabit. What we do not get with Quake, is much space within the text to contest existing gender categories. My second example, Tomb Raider, offers a much more ambivalent experience. In this game, the main protagonist is a heavily armed female character identified as Lara Croft. Unlike in Quake, Lara is represented on-screen. She is modelled in the Anime style that originated in Japanese ââ¬Ëgraphic novelsââ¬â¢ and animations. Lara, as can be seen from the screen shot below, is both attractive and physically powerful. Screen-shot: Lara Croft on-screen A number of my female students raised the issue of Tomb Raider in a discussion on the gendering of video games and said that they regularly played the game and found it an empowering experience (partly because of the novelty of having a female protagonist to identify with). Having played video and computer games since the late 1970s I was interested by the notion of a game that seemed to contradict the usual masculine gendering usually found within this medium. Although Lara does drive the narrative, she is also heavily eroticised. We control her movements and identify with her, but she is also the object of our gaze7. Mulvey suggests that female characters in narrative cinema often halt the narrative flow (Mulvey in Easthope & McGowan, 1992: 163) for moments of ââ¬Ëerotic contemplationââ¬â¢. Initially, the active narrative role of the protagonist in Tomb Raider seems to defy this, but the game does encourage us to gaze at Lara ââ¬Ëthough male eyesââ¬â¢. We can manipulate our view of the character to see her from a range of angles using movements of the frame that closely resemble cinematic zooms, tracking shots and pans. These features make the game-play rather clumsy but allow us to fetishise the protagonist. As Mulvey comments on narrative cinema: ââ¬Å"[This fetishism] builds up the physical beauty of the object transforming it into something satisfying in itself. â⬠(Ibid. 165) This perhaps explains why, when I first played the game, I spent some time making Lara perform a variety of acrobatic manoeuvres that were far removed from the task of killing adversaries. The ambivalence in Tomb Raider lies in the unusual tension between its basis in the male gaze and its simultaneous identification with an active female protagonist. That my female students felt empowered by, and attracted to, Tomb Raider, suggests it does mark a shift in conceptions of subjectivity and identity. However, this shift is not total and still appears to be rooted in existing gender definitions. Whilst some of the claims of cyber-feminism seem overstated, and rather too willing to claim the existence of a virtual space where traditional dualisms and hierarchies have collapsed, virtuality may offer new sites for contestation and the expression of difference. Indeed, in a recent interview, Dona Haraway has suggested that technology is a value-laden area of contestation rather than a blank screen to be straightforwardly inscribed with new subjectivities and identities: ââ¬Å"Technology is not neutral. Weââ¬â¢re inside of what we make, and itââ¬â¢s inside of us. Weââ¬â¢re living in a world of connections and it matters which get made and unmade. â⬠(Haraway in Kunzru: 1997: 6) I am conscious of having steered a fairly delicate and cautious course through the hazards and attractions of structuralism, post-structuralism and postmodernism throughout this paper. I recognise that the body is becoming an increasingly contested site of theoretical debates and diverse social and cultural practices. The erosion of subjectivities and identities seems to be closely bound up with the heightened sense of mediation and virtuality that inflects the way we view the world, and equally importantly, how it views us. Postmodernism helps us trace the shifts from unified to fragmented subjectivities and identities, but it is a poor tool for investigating the possibilities of social change and identifiying the barriers to it. I have tried to show how the tools of structuralism still have salience, even when applied to the texts of cyberspace. It would perhaps be convenient to wish away the seemingly intractable hierarchies posited by structuralism, but to do so might also lessen the space for cohesive social criticism and unified political action. This is clearly a tension felt by many feminists and certainly not one I have managed to resolve in this paper. What I hope I have done, is to point out the necessity of retaining some existing explanatory categories, whilst recognising the need for constant reflection on, and reaction to, changing subjectivities and identities both in the ââ¬Ërealââ¬â¢ world and the emerging virtual world. If Baudrillard is proved right, and we do eventually come to exclusively inhabit a rather hyperreal and schizophrenic virtual world, the need for critical engagement will surely be more vital than ever, however difficult and contradictory such critical practice might prove to be. Notes 1 Much writing on subjectivity and identity in cyberspace uses marginal practices as illustrative examples. I think this focus on what might fairly be called an avant-garde often descends into futurology. The mainstream may not be as exotic, but it is where most of us live, and will live, in the future. 2 What Baudrillard seems to have meant was that the Gulf War never happened for those of us in the West, beyond the simulated hyperreality of ââ¬Ësurgical strikesââ¬â¢ and Cruise missiles with the ability to wait at traffic lights and avoid innocent civilians on the way to their targets. 3 The use of the term electronic frontier indicates powerful myths of male colonisation, the establishment of laws and the hierarchical regulation of behaviour. 4 According to UNESCO 95% of the worldââ¬â¢s computers are located in advanced industrial countries and the ten richest countries have 75% of the worldââ¬â¢s telephone lines. Networking and poverty seem to be effectively de-coupled at the moment 5 For example, the on-line group Guerrilla Girls are working against the masculine domination of cyberspace, albeit in a playfully aggressive and ironic manner. 6 Quake can be played across computer networks and has been held responsible for jamming up corporate networks in North America. 7 There are a number of Internet sites devoted to Tomb Raider. All of them contain numerous screen-shots of Lara Croft. On one site there were even a collection of images of Lara sans clothing, suggesting that male identification with Lara is rooted largely in objectification. Select Bibliography Note: Where publication dates are not listed this is because the material is drawn from Internet articles where such dates are absent. Internet addresses are given where known. â⬠¢ Baudrillard, J (1988): ââ¬ËThe Ecstasy of Communicationââ¬â¢, Semiotext(e) (trans. Bernard Schutz & Caroline Schutze) â⬠¢ Baudrillard, J (n. d. ): ââ¬ËGlobal Debt and Parallel Universeââ¬â¢, [WWW document] URL , first published in Liberation, Paris (trans. Francois Debrix). http://www. Ctheory. com/e31_global_debt. html â⬠¢ Baudrillard, J (1994): ââ¬ËPlastic Surgery for the Otherââ¬â¢, [WWW document] URL , Figures de lââ¬â¢alteritie (trans. Francois Debrix). http://www. Ctheory. com/a33-plastic_surgery. html â⬠¢ Butler, Judith (1990): ââ¬ËGender Trouble, Feminist Theory, and Psychoanalytic Discourseââ¬â¢ in Nicholson (Ed.) op. cit. , pp. 324-41 â⬠¢ Easthope, A and K McGowan (Eds. ) (1992). A Critical and Cultural Theory Reader, Buckingham: Open University Press â⬠¢ Haraway, Dona (1990): ââ¬ËA Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980sââ¬â¢. In Nicholson (Ed. ) op. cit. , pp. 190-234 â⬠¢ Keen, Carolyn (n. d. ): On the Cyborg Manifesto, [WWW document] URL http://www. english. upenn. edu/~jenglish/Courses/keen2. html â⬠¢ Kunzru, Hari (1997): ââ¬ËYou are Cyborgââ¬â¢ in Wired, Issue 5. 02 â⬠¢ McLuhan, Marshall and Quentin Fiore (1967): The Medium is the Massage. London: Penguin. â⬠¢ Mulvey, Laura (1992): ââ¬ËVisual Pleasure and Narrative Cinemaââ¬â¢. In Easthope and McGowan (Eds. ), op. cit. , pp 158-67 â⬠¢ Nicholson, Linda J (Ed. ) (1990): Feminism/Postmodernism. London: Routledge â⬠¢ Nunes, Mark (1995): ââ¬ËBaudrillard in Cyberspace: Internet, Virtuality, and Postmodernityââ¬â¢, http://www. dc. peachnet. edu/~mnunes/jbnet. html â⬠¢ Pesce, Mark (n. d. ): ââ¬ËProximal or Distal Unityââ¬â¢, Cyberconference Home Page, http://www. hyperreal. com/~mpesce â⬠¢ Poster, Mark (1995): Cyber Democracy: The Internet and the Public Sphere http://www. hotwired. com/wired/3. 11/departments/poster. if. html. â⬠¢ Sawchuk, K A (1995): ââ¬ËPost Panoptic Mirrored Worldsââ¬â¢, Ctheory, [WWW document] URL http://www. Ctheory. com/r-post_panoptic_mirrored. html â⬠¢ Steffensen, Jyanni (1996): ââ¬ËDecoding Perversity: Queering Cyberspaceââ¬â¢, Parallel Gallery and Journal, http://www. va. com. au/parallel/parallel@camtech. com. au â⬠¢ Steinbach, J (n. d. ): ââ¬ËPostmodern Technocultureââ¬â¢, http://omni. cc. purdue. edu/~stein/techcult. htm â⬠¢ Texter, W (1996): ââ¬Ëâ⬠I May be Synthetic, but Iââ¬â¢m not Stupidâ⬠: Technicity, Artifice and Repetition in Cybervilleââ¬â¢, http://www. texter. com/Textual/thesis. html December 1997 â⬠¢ E-mail the author: spittle@uce5. u-net. com.
Wednesday, January 8, 2020
Conjugating Grandir (to Grow) in French
Grandir is just one French verb that means to grow. Its an easier word to remember thanà croà ®treà (to grow), especially if you associate it with the English grand. This is a very useful word to know and youll want to understand how to conjugate it to mean growing or grew. Conjugating the French Verbà Grandirââ¬â¹ Verb conjugations help us transform a verb into a particular tense, such as the past, present, or future. In French, this is done by adding infinitive endings to the verb stem, but theres a catch. Not only does the ending change with each tense, it also changes with each subject pronoun. That means you have more words to memorize, but with a little practice, its not too bad. Luckily,à grandirà is aà regular -IR verbà and it follows a common pattern in the conjugations. For instance, in theà jeà and tuà present tense, an -sà is added to the verb stemà grand-. This gives use je grandis and tu grandis, which mean I am growing or you grow respectively. For the future tense ofà nous, -ironsà is added to create nous grandirons, a simple way of saying we will grow. Subject Present Future Imperfect je grandis grandirai grandissais tu grandis grandiras grandissais il grandit grandira grandissait nous grandissons grandirons grandissions vous grandissez grandirez grandissiez ils grandissent grandiront grandissaient The Present Participle ofà Grandir Theà present participleà ofà grandirà isà grandissant. This is not only a verb, but can become an adjective, gerund, or noun in certain contexts. The Past Participle and Passà © Composà © Theà past participleà of grandirà isà grandi and it is used to form the past tenseà passà © composà ©. To complete this, you must also conjugate theà auxiliary verbà avoirà to fit the subject pronoun. For instance, I grew is jai grandi and we grew is nous avons grandi. More Simpleà Grandirà Conjugations to Learn Those are the most important verb conjugations ofà grandirà and should be the priority of your studies. As your French improves, youll find aà use for a few more forms.à In conversation, if you want to imply that the action of growing is somehow questionable, turn to the subjunctive verb mood. Similarly, the conditional verb mood says that the growth is dependent on something else.à If you read much French, you will surely encounter the passà © simple tense ofà grandir. It -- along with the imperfect subjunctiveà -- is a literary tense and learning (or, at least, recognizing) these will help your reading comprehension. Subject Subjunctive Conditional Pass Simple Imperfect Subjunctive je grandisse grandirais grandis grandisse tu grandisses grandirais grandis grandisses il grandisse grandirait grandit grandt nous grandissions grandirions grandmes grandissions vous grandissiez grandiriez grandtes grandissiez ils grandissent grandiraient grandirent grandissent The imperative verb form is used for short demands and requests. In keeping with this brief statement, simplify it and do not include the subject pronoun: use grandis rather than tu grandis. Imperative (tu) grandis (nous) grandissons (vous) grandissez
Tuesday, December 31, 2019
Sympathy for Two Characters in Brave New World Essay
Sympathy for Two Characters in Brave New World Bernard Marx and John the savage are both outcasts in their societies. Haunted by their own inadequacies and inability to fit in. They are the two characters in Brave New World whom, for numerous reasons and in many ways, the reader can feel the most sympathy for. Bernards physical appearance was one of his main insecurities and so he can be sympathised with because of it. As an Alpha male, society expected him to be taller, better looking and more masculine than he was. Bernard therefore had felt throughout his life he had to prove himself to be a true Alpha and to try and ignore the rumours about him. Fanny said, P36 They say somebody made a mistake, when he was stillâ⬠¦show more contentâ⬠¦This is mainly because society isolated him and that had a huge effect on his character and he can be pitied because of that. He is very selfish when he throws John into society and uses him for his own satisfaction but yet he can be sympathised with because of his selfishness. In a desperate attempt to become normal in society he calls John the Savage like everyone else and treats him with the same level of disrespect. John therefore loses respect for Bernard, which is a change from the first opinion he had of Bernard - which was that he was different like himself, to someone that was just the same as the others and not worth his time. That is known when John does not appear at Bernards party and Bernards unhappiness and anguish afterwards is known in these lines, P144 What should have been the crowning moment of Bernards whole career had turned out to be the moment of his greatest humiliation. He had tried to elevate himself, to become accepted in a society that shunned him, by using the savage, but it had backfired and therefore the reader can sympathise. Not only had he lost the respect of his peers and fellow Alphas, but also he had lost the respect of someone who was, in many ways, so similar to him. Bernard can be pitied immensely for his ability to sense, see and appreciate things of beauty and as he could value and enjoy hisShow MoreRelatedAldous Huxley s Brave New World1564 Words à |à 7 Pages Envision a world where everybody is happy, there is no sorrow or suffering, no fear of death, no misery, everything is pleasant, and the government doles out happy pills, known as Soma. Aldous Huxleyââ¬â¢s novel ââ¬Å"Brave New Worldâ⬠describes this world. Is everyone truly happy, and what do the citizens sacrifice in exchange for living in this utopia? 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In this time where futuristic technology has completely taken over, and men and women are given the same opportunities for everything, ââ¬Å"the genders appear equal within the social order; both men and women work at the same jobs, have equal choice in sexual partners, and participate in the same leisure pursuitsâ⬠(MarchRead MoreSummary Of Brave New World 1398 Words à |à 6 PagesBrave New World Chapter Abstract: are short descriptions of events that occur in each chapter. They highlight major plot events (what is happening in the story) and detail the important relationships and characteristics of characters and objects (who is in these chapters and what are they doing). Chapter 1 2: The novel opens in the Central London Hatchery and Conditioning Centre. The year is 632 A.F. (632 years ââ¬Å"after Fordâ⬠). 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Shakespeareââ¬â¢s masterpieces and tragedies such as Hamlet, Othello, Macbeth, King Lear and Romeo and Juliet caused a remarkable turning point in English literature as whole, and English dram a in particular.His play Othellois one of his unforgettable tragedies. The play of Othello is the finest example of Shakespeareââ¬â¢s poetic and narrative style. Thus, Shakespeare is known as the most influential dramatistRead MoreDistinctively Visual1100 Words à |à 5 Pagesthe preconceptions of the woman, the cats and her physical environment. This is evident in stanza one through Stewartââ¬â¢s use of visual imagery; ââ¬Ëââ¬â¢broken shoes, slums weather stainsââ¬â¢Ã¢â¬â¢ explaining to the reader the economic standing of the woman in the world and her physical being as she moves forward to feeding the cats. This is reinforced by the sibilance providing a striking visual image of the physical and economic hardship. However, in stanza 3 the woman is portrayed to be acquainted with respect
Monday, December 23, 2019
Economic Essay 1 - 1017 Words
Economic Essay 1 Although the people of North and South Korea speak the same language, they have many different ideas and cultures that have developed after the two countries split apart. The market economy of South Korea has done a lot to improve the overall economy of the country, and the gross national product has been on the rise. The economy of North Korea has had many challenges, largely due to the self-reliant and closed economic system that they use. Overall, the government and economy of South Korea has been more prosperous and successful than North Korea. Much of this is due to the fact that in North Korea, they have a completely closed and centrally planned economic system which tends to inhibit their growth. The factâ⬠¦show more contentâ⬠¦Export goods is minerals, metallurgical products, manufactures (including armaments), textiles, agricultural and fishery products. Main export partners is China 42%, South Korea 38% and India 5% (2008). Import goods is petroleum , coking coal, machinery and equipment, textiles and grain. Main import partners is China 57%, South Korea 25%, Russia 3% and Singapore 3% (2008). Gross external debt is $12.5 billion (2001 est.). For public finances, revenues is $2.88 billion and Expenses is $2.98 billion. For the market economy system in South Korea, there are many type of statistics. GDP is PPP: $1.423 trillion (2010 est.), Nominal: $986.3 billion (2010 est.). GDP growth is 6.1% (2010). GDP per capita is PPP: $30,200 (2010 est.), Nominal: $20,265 (2010 est.). GDP by sector is agriculture (3.0%), industry (39.4%), services (57.6%) (2008 est.). Inflation (CPI) is 2.8% (2009 est.). Gini index is 31.3 (2007). Labour force is 24.37 million (2009 est.). Labour force by occupation is agriculture (7.2%), industry (25.1%), services (67.7%) (2008 est.). Unemployment is 3.7% (2009 est.). 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